Metal Gear Solid V the Phantom Pain Anti Air Radar UPDATED

Metal Gear Solid V the Phantom Pain Anti Air Radar

It's highly suggested that you completely explore all of Afghanistan once you unlock the Combat Unit, as doing so properly volition greatly open up up move opportunities and provide you with loads of resources in the early on game which will do good you later. The main objectives of these complimentary roam pages are to open upward fast travel points and landing zones, too equally capture every possible outpost for emblem parts. If yous want to become every emblem function, then you lot'll want to exist very careful about where you go and need to make sure you lot're keeping track of yourself due to the sheer amount of outposts in Afghanistan solitary.

Collectibles constitute at every location are listed here likewise, since so many of them are out on the field somewhere.

  • Radios: Contain music tapes. Songs from this era are nice to have.
  • Delivery Points: Fast travel points that crave you to take the invoice from the delivery points in social club to piece of work. Very useful, as it'south faster than using the chopper to go out and come dorsum.
  • Anti-Air Radars: Destroying these allows your chopper to land at the base of operations yous're at. It might not be a proficient idea if enemies are nearby, but if you lot're clearing the place out then it'll be fine.

Transitional islamic state of afghanistan Central Base Campsite

Attempt to come for this place at night, as that will give you plenty of fourth dimension to stay in the dark. In that location is a adequately dense population of soldiers here and a high corporeality of them to cover the whole base of operations. Both a music record and the delivery point are on the e side of the camp, while the anti-air radar is to the westward. You tin can find several resource containers here; be certain to take as many every bit you can find before you lot leave.

Mission Unlocks
Music Record: Love Will Tear The states Autonomously (Joy Sectionalization) East Side of Base of operations
Keepsake Function [Give-and-take: Armory] Articulate Outpost
Delivery Point East Side of Base
Anti-Air Radar West Side of Base of operations

Da Ghwandai Khar

Da Ghwandai Khar can be difficult to arroyo if you lot become straight into it instead of from the sides. The eastern side is usually a good style to arrive. There'southward a music tape on the eastern side, and blueprints aren't too far away either. The surplus of buildings makes it easy to get through undetected.

Mission Unlocks
Music Record: Koi no Yokushiryoku/Honey Deterrence (Nana Mizuki) Radio
Pattern: Lead Shield Eastern Side
Keepsake Office [Word: Moses] Clear Outpost

Smasei Fort (Da Smasei Laman)

Approach this fort from the western flank and scope out equally many enemies as you can. As you slink around, interrogate them to find out where some of their important goodies are. There's a radio with a music tape underneath a tent most the cavern system archway, and a blueprint is right adjacent to it. There'due south also a pretty rough-sounding tape most the locked toilet past the same tent with the blueprints underneath it.

When coming hither exterior of Main Ops 06, there won't be any soldiers inside the caves. That makes clearing the identify out much faster.

Mission Unlocks
Cassette Tape: Recorded in the Toilet Building Virtually Cave Entrance
Music Tape: Take the D.W. (Soundtrack) Radio
Blueprint: PB Shield Tent Near Cavern Entrance
Emblem Function [Word: Queen] Articulate Outpost
Delivery Point Middle of Surface area
Anti-Air Radar Middle of Area

Eastern Communications Outpost

This outpost is pocket-size, only has a off-white amount of soldiers patrolling information technology. Head to the outpost from the southern route you tin can choice upward the commitment invoice, then slowly Fulton enemies inside to clear the place out. Don't forget to take hold of a music tape inside, and blow up the anti-air radar. There are two resources containers that you can apply to become back to the ACC when you're washed hither.

Mission Unlocks
Music Tape: Merely Time Will Tell (Asia) Radio
Emblem Part [Discussion: Vamp] Clear Outpost
Commitment Betoken Southern Road
Anti-Air Radar Middle of Outpost

Lamar Khaate Palace

In that location are several enemies outside and inside the ruins of the palace. Y'all tin easily go by the outer forces by just traveling due south into the edifice, allowing yourself to clear the place out from the inside and work outwards. The delivery betoken is just outside the master entrance to the palace, and the anti-air radar is on the northern side of it. Endeavour to salve the raw material container for last and then yous tin can Fulton it while on pinnacle; holding cn_Y while doing this should allow you to quickly reach the ACC again. The music record and blueprints here are on the upper floors of the palace, and are correct next to each other.

Mission Unlocks
Music Tape: Maneater (Hall & Oates) Radio
Blueprint: Bambetov SV Next to Radio
Emblem Office [Word: Male monarch] Clear Outpost
Delivery Point Outside Entrance
Anti-Air Radar Northern Wall

Mountain Relay Base

Your first time coming here is probably going to be during Main Ops 06. When you lot accept the fourth dimension to clear the place out properly, get the shipping invoice from the commitment point on the left side of the road coming in from the west. Telescopic out the rest of the base from here and then work your way through the identify. At that place are lots of resource containers for you lot to steal hither as well. There's a music tape under a tent only earlier you lot cross the large bridge eastward.

At that place's another cassette tape virtually a toilet on the other side of the bridge; you may take to interrogate a soldier to find its exact position, but information technology's a pretty practiced tape. There doesn't seem to be an anti-air radar hither.

Mission Unlocks
Cassette Tape: Recorded on the Toilet Toilet
Music Tape: Rebel Yell (Baton Idol) Radio
Emblem Part [Word: Fortune] Articulate Outpost
Delivery Point Southern Route

OKB Nothing

You lot won't be able to come hither until Main Ops xxx, and you shouldn't have to come dorsum until one of the Side Ops brings you here. You lot'll find it very hard to sneak into the base's front door, every bit in that location are well-placed spotlights to deter whatsoever nighttime sneaking, merely in that location are far few Russians patrolling the place every bit at that place were XOF soldiers in the main story. There are quite a few big material containers placed effectually the base; Fulton them out if you need them. At that place are no anti-air radars or delivery points here, so making render trips will always exist a hassle.

Mission Unlocks
Emblem Part [Word: Shadow] Articulate Outpost

Sakhra Ee Village (Qarya Sakhra Ee)

Information technology'south hard to attack this place from the w; there's a gun emplacement on the end of a long strip of route that can really boom you if y'all're spotted, simply the west side is where the delivery point is. The anti-air radar is on the due east side of the village, and you lot tin can find The Final Countdown well-nigh the southern tip of the village (make a mark on your map until you tin can hear the song playing).

Mission Unlocks
Cassette Tape: Enemy Eliminated East Buildings
Music Record: The Final Countdown (Europe) Radio
Emblem Part [Word: Decoy] Clear Outpost
Delivery Point West Side on Road
Anti-Air Radar East Side

Serak Power Plant

The first matter here for you lot to do is catch the invoice on the delivery point, which is a trivial means behind the soldier that may be posted near a spotlight at the entrance to the ability plant. The large anti-air radar should be easy to spot as you lot go on northeast to the back of the area. Aside from this, there aren't a whole lot of supplies to accept out of the establish, only in that location is a music tape in one of the buildings in the back left corner.

Mission Unlocks
Music Tape: Nitrogen (Soundtrack) Back Rooms (West)
Emblem Office [Word: Ray] Articulate Outpost
Delivery Point Past Offset Spotlight
Anti-Air Radar Near Back of Plant

Shago Village (Da Shago Kallai)

The village is fairly large, so try to come here at dark. Try to articulate the outskirts of the village first before moving in towards the chief building, every bit this volition remove whatever exterior threats when y'all're at the main edifice itself. There's a music tape in the chief building alongside a bunch of materials, and an anti-air radar is positioned nearby likewise. Debatably more important is the delivery point northeast of the main edifice.

Mission Unlocks
Music Record: Kids in America (Kim Wilde) Radio
Emblem Part [Give-and-take: Man] Clear Outpost
Delivery Point Northeast of Master Building
Anti-Air Radar Northwest of Main Building

Wakh Sind Barracks

This place is very large. You'll want to start from the bottom of the area and secure some large resource containers and the delivery point, which are right next to each other. The anti-air radar here is well-nigh a bunch of material containers. The song here tin can be found in the barracks on the eastern side, within one of the metallic portable buildings.

Mission Unlocks
Cassette Tape: A Phantom Pain (Soundtrack) Radio
Emblem Part [Word: Vulcan] Clear Outpost
Delivery Point Southern Half of Barracks
Anti-Air Radar Main Billet

Wialo Village (Da Wialo Kallai)

There's a lot of stuff here to take for yourself, but in that location are a lot of Soviet soldiers to protect information technology as well. The devilry betoken is near the southern entrance to the village, on the right side of the road. In that location are besides 2 different sets of blueprints here. Just interrogate soldiers to find out where they are.

Mission Unlocks
Music Tape: Behind the Drape (Soundtrack) Radio
Design: Atomic number 82 Shield East of Main Building
Blueprint: Riot SMG Side Ops 005
Emblem Role [Discussion: Sons Of] Clear Outpost

Yakho Oboo Supply Outpost

This outpost is very large, and the best way to infiltrate it is to slowly seep into the western side. That way, you'll be able to get to the delivery point without having to backtrack. You can besides find a music record and some blueprints in the main area of the outpost.

Mission Unlocks
Music Tape: Accept On Me (A-Ha) Radio
Blueprint: UN-ARC Main Building
Emblem Office [Discussion: Philanthropy] Articulate Outpost
Commitment Bespeak West of Main Building Entrance
Anti-Air Radar Primary Building

01 Transitional islamic state of afghanistan Central Base Camp, East Baby-sit Post

There are only three soldiers posted hither. It's well worth coming here, as at that place are several resource containers to Fulton back to base. You lot may want to use one to get dorsum to the ACC speedily.

Mission Unlocks
Emblem Part [Word: Shoot] Clear Outpost

02 Afgh. Central Base Game, South Baby-sit Postal service

There are just three soldiers hither, but like the next guard mail service, which you'll likely be visiting presently after you're done here.

Mission Unlocks
Emblem Function [Word: Machinegun] Clear Outpost

03 Serak Power Establish, NW Guard Postal service

There are simply three soldiers at this guard post. It's like shooting fish in a barrel to take over.

Mission Unlocks
Emblem Part [Discussion: Gunner] Articulate Outpost

04 Aabe Shifap Ruins, East Guard Post

This guard post has five soldiers at it. Since yous're likely going into this place from the w, you'll probably accept to tranquilize most enemies instead of agree them upwards, as it's difficult to get around them at dark. In that location are some blueprints inside one of the buildings here, just it'southward null special.

Mission Unlocks
Blueprint: Atomic number 82 Shield Inside Building
Emblem Part [Word: Kid] Articulate Outpost

05 Yakho Oboo Supply Outpost, NE Guard Post

You become to take on five soldiers here as opposed to the usual 3 or 4. Just tranquilize one and do the same to the others as they're distracted.

Mission Unlocks
Emblem Function [Give-and-take: Fire] Clear Outpost

06 Wakh Sind Barracks, NE Guard Post

Y'all tin notice just 4 soldiers hither. It's actually easy to knock them all out or go behind them, and there'south not much else to do aside from clear them out.

Mission Unlocks
Emblem Role [Give-and-take: Trooper] Clear Outpost

07 Sakhra Ee Village, NW Guard Post

There's barely anyone here. Similar many outposts, you won't discover any challenge in neutralizing all the enemies here.

Mission Unlocks
Keepsake Part [Word: Coward] Articulate Outpost

08 Yakho Oboo Supply Outpost, SE Guard Post

In that location are just four soldiers here, merely the guard post is very tightly secured, making it potentially difficult to arroyo without attacking get-go.

Mission Unlocks
Emblem Office [Word: Duck] Articulate Outpost

09 Wakh Sind Barracks, East Guard Post

You might observe about three guards here. They're all easy to take care of, so this place will exist cleared in a minute or so.

Mission Unlocks
Emblem Function [Word: Equalizer] Clear Outpost

10 Sakhra Ee Village, East Guard Postal service

There'southward barely anything hither. Merely four soldiers or and so are walking around ane side of the guard post, and they're not protecting a whole lot of useful material.

Mission Unlocks
Emblem Part [Word: White] Clear Outpost

11 Ghwandai Town, NW Guard Postal service

In that location aren't many soldiers here. 1 of them may even be asleep if you come here at night.

Mission Unlocks
Emblem Part [Give-and-take: Black] Articulate Outpost

12 Lamar Khaate Palace, North Guard Post

The soldiers here tend to stick in pairs. Information technology'southward a good idea to just knock out one soldier and do the same to the rest as they try to wake upward their friend. In that location's a radio under the tent here that has a vocal playing in it.

Mission Unlocks
Music Tape: Ride a White Horse (Soundtrack) Radio
Emblem Part [Discussion: Color] Articulate Outpost

13 Sakhra Ee Hamlet, South Guard Post

A guard post held together by about four soldiers. Ane is in a guard tower that's actually in a good position, then yous may want to tranquilize him first earlier moving on to the others.

Mission Unlocks
Music Tape: Planet Scape (Soundtrack) Radio
Emblem Part [Word: Running] Clear Outpost

14 Smasei Fort, Westward Baby-sit Post

A really small guard postal service. It doesn't have long to clear the place out.

Mission Unlocks
Music Tape: Dormant Stream (Soundtrack) Radio
Emblem Part [Word: Crimson] Clear Outpost

fifteen Wialo Hamlet, NW Guard Postal service

At that place are only three soldiers here. 1 should be in the baby-sit tower, which makes him an easy target, and the other two will exist walking around very unprotected.

Mission Unlocks
Keepsake Part [Word: Cell] Clear Outpost

16 Ghwandai Boondocks, SE Baby-sit Post

Just four soldiers patrol this guard post. Information technology's very easy to take over.

Mission Unlocks
Keepsake Part [Word: Ultra] Clear Outpost

17 Smasei Fort, SW Guard Mail

Due to the layout of this postal service, you're going to have a hard time not being spotted if you approach from the south. That'due south non much of a trouble, though, because there are just about five soldiers here.

Mission Unlocks
Keepsake Office [Word: Box] Articulate Outpost

18 Wialo Village, NE Guard Post

This is ane of the rare guard posts that really has a real song subconscious within it. Fortunately, at that place are only about 4 soldiers here, so yous'll be able to get to information technology quickly.

Mission Unlocks
Music Record: She Blinded Me With Science (Thomas Dolby) Radio
Emblem Part [Word: Predator] Clear Outpost

xix Eastern Comm. Post, Due west Guard Post

This guard mail service is very loosely protected. You tin easily sneak up on any of the iv soldiers here to learn more about the expanse and get the identify cleared out.

Mission Unlocks
Emblem Part [Word: Nighttime] Clear Outpost

20 Mountain Relay Base, West Guard Post

A fairly populated baby-sit post. This place is pretty far out of reach, so you should actually just carp coming here when yous have Side Ops 002.

Mission Unlocks
Emblem Part [Word: Sight] Clear Outpost

21 Mount Relay Base of operations, SE Baby-sit Post

At that place are merely 4 soldiers hither. There is very piddling to this place, which makes it both easy to encounter the enemies and like shooting fish in a barrel for the enemies to see you.

Mission Unlocks
Emblem Role [Discussion: Die] Articulate Outpost

22 Shago Village, Due north Guard Post

There are simply 3 soldiers or so walking effectually. Ii of them might be talking to each other, but that's not going to be an result. In that location'southward nothing else here save for a few mortars.

Mission Unlocks
Keepsake Part [Word: Island] Articulate Outpost

23 Wialo Village, SE Baby-sit Post

Despite this post's larger size, there are merely four soldiers hither. Ane is in the guard tower, and you should save him for last. He'll come downward the ladder if he sees or hears anything out of the ordinary, giving you the perfect opportunity to concord him up.

Mission Unlocks
Emblem Part [Word: Fat] Clear Outpost

24 Spugmay Keep, East Guard Post

There are merely 3 soldiers here. It's very like shooting fish in a barrel to take this identify over, especially since you can shoot at the Soviets from the ledge behind the guard post.

Mission Unlocks
Emblem Function [Word: Liberty] Clear Outpost

25 Shago Village, E Guard Post

This post is actually tiny, and it should only take about three soldiers walking around here. It'due south entirely possible to sneak backside every single one and Fulton them without being seen, but since there are then few soldiers it'd probably exist faster to just tranquilize them and get it over with.

Mission Unlocks
Music Tape: The Tangerine (Soundtrack) Radio
Keepsake Function [Give-and-take: Dead] Clear Outpost

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Metal Gear Solid V the Phantom Pain Anti Air Radar UPDATED

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